![]() ![]() V2.js:10362 Unable to find type UnityEngine.AssemblyIsEditorAssembly (index):59 Creating OpenGLES2.0 graphics device ![]() (index):59 rs GL_WEBGL_draw_buffers WEBGL_lose_context GL_WEBGL_lose_context WEBKIT_WEBGL_lose_context GL_WEBKIT_WEBGL_lose_context (index):59 ANGLE_instanced_arrays GL_ANGLE_instanced_arrays EXT_blend_minmax GL_EXT_blend_minmax EXT_frag_depth GL_EXT_frag_depth EXT_shader_texture_lod GL_EXT_shader_texture_lod EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic WEBKIT_EXT_texture_filter_anisotropic GL_WEBKIT_EXT_texture_filter_anisotropic OES_element_index_uint GL_OES_element_index_uint OES_standard_derivatives GL_OES_standard_derivatives OES_texture_float GL_OES_texture_float OES_texture_float_linear GL_OES_texture_float_linear OES_texture_half_float GL_OES_texture_half_float OES_texture_half_float_linear GL_OES_texture_half_float_linear OES_vertex_array_object GL_OES_vertex_array_object WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBKIT_WEBGL_compressed_texture_s3tc GL_WEBKIT_WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info GL_WEBGL_debug_renderer_info WEBGL_debug_shaders GL_WEBGL_debug_shaders WEBGL_depth_texture GL_WEBGL_depth_texture WEBKIT_WEBGL_depth_texture GL_WEBKIT_WEBGL_depth_texture WEBGL_draw_buffe (index):59 Version: WebGL 1.0 (OpenGL ES 2.0 Chromium) (index):59 PlayerConnection disabled - listening mode not supported (index):59 PlayerConnection initialized from (debug = 0) (index):63 run() called, but dependencies remain, so not running The error was:Īt Array._ZN18VirtActionInvoker06InvokeEP10MethodInfoPv ( )Īt Array._Z57UnityEngine_UI_UnityEngine_UI_SetPropertyUtility_SetColorP22mscorlib_System_ObjectP29UnityEngine_UnityEngine_ColorS1_P42UnityEngine_UnityEngine_Events_UnityAction ( )Īnd when I look at the javascript console I get a whole load of errors. See your browser's JavaScript console for more info. I get this similar error popping up when I try and run the Nightmares project in WebGL.Īn error occured running the Unity content on this page. "exception thrown: InternalError: too much index.html:63 "FingerGestures: using Mouse Input Provider "Unable to find type UnityEngine.AssemblyIsEditorAssembly "Creating OpenGLES2.0 graphics device" index.html:59 "ANGLE_instanced_arrays GL_ANGLE_instanced_arrays EXT_frag_depth GL_EXT_frag_depth EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic OES_element_index_uint GL_OES_element_index_uint OES_standard_derivatives GL_OES_standard_derivatives OES_texture_float GL_OES_texture_float OES_texture_float_linear GL_OES_texture_float_linear OES_texture_half_float GL_OES_texture_half_float OES_texture_half_float_linear GL_OES_texture_half_float_linear OES_vertex_array_object GL_OES_vertex_array_object WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_depth_texture GL_WEBGL_depth_texture WEBGL_lose_context GL_WEBGL_lose_context MOZ_WEBGL_lose_context GL_MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc GL_MOZ_WEBGL_compressed_texture_s3tc MOZ_WEBGL_depth_texture GL_MOZ_WEBGL_depth_texture" index.html:59 "PlayerConnection disabled - listening mode not supported" index.html:59 ![]() "PlayerConnection initialized from (debug = 0)" index.html:59 "pre-main prep time: 5500 ms" index.html:63 NS_ERROR_DOM_BAD_URI: Access to restricted URI denied wpgb.js:9 "run() called, but dependencies remain, so not running" index.html:63 Successfully compiled asm.js code (loaded from cache in 3384ms) AoL-optimised.js See in Glossary formats in WebGL.NS_ERROR_DOM_BAD_URI: Access to restricted URI denied" Unit圜onfig.js:74 See Texture Compression, Animation Compression, Audio Compression, Build Compression. Understand how to set texture compression A method of storing data that reduces the amount of storage space it requires. More info See in Glossary description of WebGL Player settings Settings that let you set various player-specific options for the final game built by Unity. Unity currently supports three UI systems. Refer to the UI (User Interface) Allows a user to interact with your application. PageĪccess useful technical information required for WebGL application development. See how install the Unity Hub and Add modules to the Unity Editorfor more information. To build a WebGL application, you must first install the Unity Hub and then add the WebGL Build Support module. This page describes what you need to do before building a WebGL app. ![]()
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